3D Modeling Chair for Beginner - Course Outline
Basic 3D Modeling: Chair Creation Course
A step-by-step guide to modeling, UV mapping, and texturing a chair in 3ds Max
Part 1: Introduction to Editable Poly (19m 39s)
- Overview of 3D modeling techniques using Editable Poly
- Understanding basic polygon manipulation (vertex, edge, border, polygon, and element)
- Blocking out the basic shape of a chair using reference images
- Essential modeling tools: Extrude, Bevel, Chamfer, and Inset
Part 2: Enhancing Details (31m 39s)
- Refining the chair’s structure by adding curvature and smooth edges
- Creating realistic seat cushions.
Part 3: UV Mapping (46m 30s)
- Introduction to UV mapping and why it’s essential for texturing
- Unwrapping the chair using the UVW Unwrap modifier
- Organizing UV shells for efficient texture application
- Avoiding stretching and distortion in textures
Part 4: Texturing (24m 36s)
- Applying materials using the Slate Material Editor
- Creating realistic wood, & fabric materials.
- Using bump and roughness maps for added realism
- Setting up final textures for rendering